Sunday, March 29, 2009

Experiment 1 - Final Submission

1. Final Model Images

Building Name: Omnilinear

a. New Images

i. Set of 3 required images



BOLD
I really can't explain how much I like this image. This perfectly shows what Menis had suggested for my model, development of recti- and curvi-linear components so that each emphasises the other. Here the different components dominate different areas of the image, yet the balance is perfect, and the low angle projection really gives it a majestic feel.



BRITTLE
Adding a bit of nature and changing the style really helped show my building in a more realistic light. The glass area is central to the image (hence the 'brittle' caption), and I think it highlights how a room can stand out despite being in the midst of so much other detail. I should mention that I am aware members of the viewing public might get a bit more of a 'view' if they look up while in the indoor gallery space, but I will assure the female staff that skirts and dresses are probably not the best attire for work.



COARSE
A bit more texture is visible in this image, but overall the picture is designed to show all of the underground components and the way they work together. The glass prisms that let in light from the sun are an added feature to provide some natural dynamic lighting to what would otherwise feel like a very static space (the shadows for example would never change with only artificial lighting). Also note that the frames and rock act as dividers as well as thematic components, so the room is split into 4 roughly equal spaces, one for computer work, one for disassembling items that Gasciogne brings back to the studio to work with (e.g. road signs), one for reassembling them into a piece of art and one for storage or relaxation.
The texture is more related to the underground component of the model rather than the word "fragmented". Coarse is a feeling associated with rocks and rubble, and I tried to emphasise this with a semi-textured grid, trying to develop a sense of height to some parts and give the material some depth. I think this was relatively successful and works well when used to cover large walls.

ii. Studio Balustrade Images



b. Older Post Images (now including descriptions)

i. Original Sections + Design Descriptions (and some new pictures)



The original idea for 'mask' was based on that of a masking tape dispenser. The studio really taught me how an initial idea can evolve to form something entirely different. Right now the masking tape section, although it exists, is nowhere near as prominent as it was in previous drafts of the model. The stairs (which are based on the curves of facial contours [see below]) now encompass the whole structure, similar to how a mask wraps around the face.




I like this idea so much more because of it diverges away from the single blockiness of the previous design. As much as I didn't want believe it, Jules was perfectly correct in saying that the draft building looked like a flat shape that had simply been pushed through. After realising this and doing something about it, the above ground really took a step to becoming a much more interesting piece of architecture.

Using this model and after a brief discussion with Fernando Menis, I was able to emphasise the curves/contours by designing a primarily rectilinear front of the building. This is large, dominant, epic, majestic; to me the first picture of BOLD is just awe-inspiring. I should also mention that the curves are made from hollow galvanised steel for strength, and this was another suggestion made by Menis. There are two outdoor spaces that I constructed, both are simply for relaxing and getting inspiration from the surroundings. The top one also provides a view of the outdoor gallery below so Hall can observe people looking at her work. In terms of the experience of walking down the stairs, the curves that fall off to each side are designed to give the impression of walking down the bridge of the nose.

The below ground idea is based on the word 'fragmented'. It is designed around the explosive compartment of an M67 Fragmentation Grenade, and is loosely based on the internal structure, or at least my memory of it at the time of sectional design. The fuse shaft of the grenade is the spiral staircase. I used this staircase design because it was fragmented, yet from the top view looked still part of a whole, and this was later to be a major influence (especially after viewing the breaking glass video) in developing the rest of the underground space. After an initial draft (Studio Task 2) I found the section really limited the internal space, and I was unable to develop much creativity into such a room. My next approach (Studio Task 3) led to developing a 'cave' idea and opening the space out. Although this improved the design, it was now too big and full of empty space. For a studio it was simply too massive. The third and final design (ST3) was more focused on the grenade as a central component and the surroundings having a more fragmented feel. I developed this with the explosion in three categories; the shrapnel, the flames and the destruction to the 'environment' as you can see in the top view below.



This was developed through the metal frames and sheets, the warm colours and the lifted rocks/ground respectively. Also, although unable to be seen in the later images, the central column of the stairs is in fact a curved mirror. This reflects the fragmented surroundings in a distorted fashion, further adding to the experience of walking up (or down) the stairs. I should mention that the stairs are shown open in the model, but there is a mechanism that opens and closes a circular sliding cover. It is activated by sensitive force sensors on the corresponding step (lets say the one that is 3 above the viewing platform) and on the path an equivalent distance from the entrance. Also the run-off from the glass roof does go into a gutter, it doesn't just fall on top of the stair well.

ii. Texture and Materiality (some new images here as textures have changed since ST4)



The above ground texture is 'bold', and was sketched on the idea of thick dark segments. I've used the texture sparingly for 2 reasons. One, its current placement has meaning and adding it elsewhere will detract from that. Two, textures everywhere can create too much of a 'busy' feel to the building which I've already developed through detail and wouldn't like to pursue more. I've placed it inside the circle as it summarises the architectural theme of my upper ground studio, the interaction between recti-linear (the texture) and curvi-linear (the circle) components.


The gallery level texture is 'brittle', and was sketched with an emphasis on sharp sudden directional changes, similar to that of cracking. I used because of the brittle feel the gallery level (and the top level also) has due to the partly glass walls and the glass roof. I feel that, in a sense, the strong galvanised steel curves are protecting the brittle glass on the inside. The most difficult part in the later stages of the model was integrating the two linear components at the side wall. I opted for glass because, although flat and rectangular, it still shows the curves through it. To me the 'brittle' texture was a way of melding the textured solid wall with the glass.

The basement level texture is 'coarse'. Please see the description of coarse "a. New Images - i. Set of 3 Required Images - COARSE" for an analysis of that texture.

2. Created Animations

I've decided to explore my building through sections based on a small narrative-like sequence related to my section themes. Hope you guys like it.

Omnilinear; a guide for men in masks with fragmented minds...

PART 1





PART 2




PART 3




Best viewed in HQ using Internet Explorer. I'm not sure why the first video says 11seconds, it's 10 in Windows Media Player.

3. Links

I attempted to upload by Sketchup model to Google 3D Warehouse but has confronted by the error "Upload file size limited to 10MB". This is a bit of a problem when my model is 50Mb big. I've compensated by uploading it to FileFactory (link is below). Unfortunately FileFront was down at the time I tried to upload. I hope this is acceptable but there was no way I could reduce my model size by 5 times in order to fit it into the 10Mb limit.

http://www.filefactory.com/file/af83563/n/ARCH1101-EXP1-JarydCarolin-2009_skp

4. More images (you might be interested in)








Studio Session 4 Task (Hey you! Follow me!)

1. 36 Textures

Above Ground - Elasticity to Reflective
Gallery Level - Rusty to Angular
Below Ground - Dendritic to Scaly







2. YouTube Video


This video is concerning my below ground studio word; fragmented. It shows to me how a single object itself holds an inherit beauty in its parts, emphasised by showing them in slow motion. It also reminds me that fragments are always part of a whole, and that the representation of the fragments should show a likeness to what they were originally part of.

3. Images of Model

a. Artists work in workshop





b. Created textures applies to surfaces







c. New Building Images



To quote Will Smith;
old busted joint (points to previous post)... new hotness (points to current post)



The M67 frag grenade: expelling shrapnel, lifting rock and throwing flames

Monday, March 23, 2009

Studio Session 3 Task (Progress, no matter how small, is progress nonetheless)

1. Primary Model

a. Above Ground

i) Studio







ii) Stairs







b. Basement

i) Studio





ii) Stairs







2. Secondary Model

a. Above Ground

i) Studio




ii) Stairs







b. Basement

i) Studio



ii) Stairs


(glass stairs over running water)



3. Manufacturing Analysis

a. Fiona Hall's "The Real Thing"

The Roslyn Oxley gallery states that this piece of art is a polaroid photograph of a diptych that Hall made. A diptych consists or two panels connected by a hinge. In this case we are looking at the inside panels, and I can tell this because of the way the buddha's imprint has been formed, it has been sunken into the panel instead of being embossed outwards. So in this situation the second panel is made out of a flattened piece of diet coke can aluminium, and the first panel consists of a flat backing and a Buddha which we can ascertain has some 3D element to it. When the diptych is closed the Buddha will be imprinted onto the aluminium. Methods such as hammering the metal to help form the shape along with the application of small amounts of heat can help develop a suitable fit or mould so that when the diptych is again opened, the opposite side now was the form (although mirrored) of the object, yet retains its original material. The constrast between form and materials that this art manufacturing method allows can invoke a series of thoughts that try to define the meaning of their co-existance.


b. Rosalie Gascoigne's "Carnival"

Rosalie Gascoigne's "Carnival" is defined as a sawn wood-on-wood piece of artwork. It's is strange in such a way that it defies the typical stand alone painting or photo yet it isn't exactly what would spring to mind when one thinks of "sculpture". The pieces of wood are put together somewhat abstractly, and we can see through the existing labels that the wood does not come from a single source. It's this fact that makes the artwork look as if it could be pulled apart and reconstructed various ways. Rosalie brings together many fragmented elements from different sources and is yet still able to create a "whole" through the use of rough cutting techniques. The wood is likely to be nailed or glued to a backboard of some sort in order for the artwork to hold its form.

4. Blog Comment

Hey Ryan,

I'm liking your work on these two models, and i think it's because of the different shapes you've used. The diamond like ones in your first model are great and your second model looks equally as good with the maze and the separated levels. Overall, good 'form'.

One thing I should mention though (actually 2) is that the models look great, but for the two studios and the gallery space, they're sort of cramped and although the exterior looks great, the interior is kind of bland and rectangular. Sure it's still space, but i think if you work into something a bit more creative it'll pay dividends.

Also your stairs are looking sort of similar. Remember that the stair design is big component of the marking criteria, and I'm sure if you can mix some originality into them then they'll certainly look better and hopefully be more favourably looked upon by our tutor.

Otherwise you're looking on top of the work and you've got yourself some good Sketchup skills, so keep it up and best of luck with your final submission!

Regards,
Jaryd

(found at http://ryandharmansyah.blogspot.com/)

Monday, March 16, 2009

Studio Session 2 Task (Creating faces under the mask)

A. Pictures from Google Sketchup + Renders



The above ground studio and open gallery level shown in a textured style. The surrounding sandbox has been modified to form a realistic landscape and structural elements added although not quite complete at this stage (other structural elements are involved in the staircase. Materials include glass and painted concrete (white).



The basement studio showing its two of three levels (yet to be completed). The central staircase was essential to the structure of the studio space so I have completed it already (I find it strangely easy to get carried away in making this model). The floor is split into four "fragments" of blue tint glass flooring. The below render illustrates the staircase in better light. The walls are covered in metal halide lights of high luminosity in order to compensate for the total lack of natural light.



This is a performance IDX Monochrome Render (in order to show the mirror material on the central column) of the staircase in the "basement" studio. Below is a preview colour render as viewed from the exterior but with the shell taken away. With the shell in place the mirrored column would reflect the interior not the exterior as shown here though.



B. Joint Sections from Studio Session 1


The above right section is the basis of the secondary model

The below right section is the basis of the primary model




C. Lecture Sections