Please note that the use of "sheets" is intentional, with the use of BlockingVolumes they form suitable surfaces.


2. Nobel Lab

Curved ramp fail = Party of BSP holes

UseTrigger, ScriptedTrigger, TriggerLight, ViewShaker and Emitter actors + BlockingVolume
No movers yet, must texture before making into a static "mess" :)

You might be able to see where those prongs fit into on the main structure

3. Campbell Lab



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